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Skill Line
Based On
Daedric Summoning
Name
Soul Magic
Constellation
Mage
Battle Form
Magic
Stat
Magicka
Description
Wield the power of soul magic and possibly consume an enemy and turn into an Abomination.
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Once the Abomination die is active you gain the Abomination class abilities. Discard your old class card and you can no longer be party leader. Your movement range is now based on your magic stat. Your heath, defense, attack and targeting is based on the enemy chip. You target any units that meet those requirements including party members. You also have that units skills. You may also train the remaining skill dice in the Soul Magic line for 4xp each. Place the second skill like token in an open slot on your player mat once the Abomination die is first activated.
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If the Abomination die is active, at the start of each round roll 2 D6. If you roll and 11 or 12 you become unstable. If unstable roll a D6 at the start of your turn and gain light fatigue equal to the rolled result. You now treat all units (including adventurers) as enemy units. If you are defeated by your party then after the battle the entire party removes all dice from their cooldown tacks and heals to full HP (you remain at 0 HP)
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If you are defeated return the enemy chip to the bag. You revive as either the Attronach or Clanfear during the adventurers rest. You do not have access to any racial or class abilities until the Abomination die is active again.
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Abomination
*Magic Battle Form*
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Innate Ability: If at least 1 enemy took damage during your engage, place 1 HP chip here (max of 6). These are your collected soul shards.
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(0 Tenacity *Enduring*) Soul Attunement:
If you have at least 2 collected soul shards your attacks do not damage party members.
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(2 Tenacity) Forced Mutation:
Discard your current Race card and draw a new one. If you have already triggered your current racial ability this battle you may not use your new racial ability until next battle.
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(2 Tenacity) Soul Infusion:
Remove 2 collected soul shards and place them under a party member's chip (may exceed Health stat)
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(3 Tenacity) Soul Wraith:
Remove any number of collected soul shards and place them under any unit from the soul siphon stack. Then, deploy that unit to an unoccupied adjacent hex as a companion controlled by you. This unit gains the skill etherial. This unit is returned to the bag at the end of battle. You may have a max of 3 captured units between your soul siphon stack and soul wraiths.
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(5 Tenacity) Soul Transformation:
Transform into a new unit from your soul brand stack. Return your current enemy chip to the bag and place the new chip above your character chip.
Abilities
No abilities found.