Aedra-Blessed Quivercore
legendary• clothing• quiver
X Tenacity: Ranged Weapon form Interrupt: When selecting a target, increase your range by X.
Akaviri Pork Fried Ricecore
common• consumable• grain
Discard this item. Then, gain tenacity equal to your highest-level available skill die.
Ald Umber Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Alik'r Shrieking Cheesecheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Alinor Smoked Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Alliance Spell Draughtcore
legendary• potion• magicka
Expend: Roll a status die and apply the rolled result to any unit in sight.
Ancient Dragonguard Burial Maskcore
legendary• clothing• accessory
2 Tenacity: Deal 1 adjacent enemy damage equal to the amount of fatigue in your cooldown track.
Appleback Salamandercore
common• pet• toasty
When you draw a delve card, you may choose to place 1 HP chip on this Pet to discard the delve card and draw a new one. Once there are 3 HP chips on this Pet, discard it.
Argonian Tuniccore
common• clothing• tunic
2 Tenacity: Gain 1 bonus HP. If you are in the Black Marsh province, gain 1 additional bonus HP.
Artifact Hunter's Bandvalenwood
legendary• miscellaneous• ring
Discard this item. Then, draw legendary items equal to party size. Each item may either be placed in any adventurer's ready slots or discarded to heal any adventurer for 2 HP.
Ash Longbowcore
common• weapon• bow
If your target is 3 or more hexes away, set 1 Combat skill die rolled with this engage to 2.
OVERTAX: For this engage, you have unlimited range.
Ashen Blood of Malacathcore
legendary• potion• poison
Expend: Before deploying enemies at the start of a clash, place a Bane status die in any numbered hex. The unit deployed to that hex gains the Bane status die.
Aswala Lucky Horseshoecore
legendary• miscellaneous• keepsake
When populating a shop, you may add 1 Legendary Item to the selection. Alternatively, you may discard this item and spend 1 saved XP to choose either the Common Item or Legendary Item Deck, search it for any card, and add that item to the selection. Then, shuffle the deck.
Barbaric Hickory Shieldcore
legendary• weapon• shield
Deal 1 damage to an adjacent enemy for each Combat skill die that was placed into an active slot this engage.
OVERTAX: When performing the above effect, deal 2 damage per die instead.
Barkskin Helmetcore
common• armor• head
After an enemy engages you, recover the leftmost die in your cooldown track.
OVERTAX: Heal for 2 HP and apply a Daze status die to the enemy performing the engage. This enemy will not remove this status die this turn.
Barnacle-Back Coral Crabcore
common• pet• barnie
When you would gain a status die, you may instead place 1 HP chip on this Pet. Once there are 2 HP chips on this Pet, discard it.
Barrowost Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Beech Lightning Staffcore
common• weapon• destruction staff
Deal yourself 1 damage to increase your range by 3 for this engage. Ignore sight.
OVERTAX: This engage can target any enemy in play regardless of range or sight.
Berserker's Medallioncore
legendary• miscellaneous• keepsake
If this item is rightside up, you may flip it upside down to take 1 free turn after your current turn ends. If your adventurer is defeated while this item is upside down, flip it rightside up.
Bewitched Sugar Skullscore
legendary• consumable• sweet
Discard this item. Then, adventurers may gain a collective total of 6 bonus HP.
Bitter Goat Cheesecheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Bizarre Daedric Textcore
legendary• miscellaneous• book
Discard this item outside of battle to swap any skill line on your adventurer mat with a different skill line of your choice. Replace all skill dice of the previous line with dice of equal or lesser levels from the new skill line.
Bjenost Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Blacklight Oxen Meatballscore
common• consumable• meat
Discard this item. Then, remove all overfatigue from your cooldown track and heal for 1 HP for each die removed.
Bloodthorn Signetcore
legendary• miscellaneous• ring
Discard this item during a town encounter to gain additional town actions equal to 5 - party size. You may distribute these town actions among adventurers as desired.
Bow of the Deadlandscore
legendary• weapon• bow
If this is your first engage of the turn, increase your range by 4.
OVERTAX: Add 2 enemy Combat dice to this engage and roll 1 D6. If the rolled number is lower than your current HP, place this item in your pack instead of discarding it.
Bravil Melon Saladcore
common• consumable• salad
Discard this item. Then, gain 3 tenacity or each adventurer gains 1 tenacity.
Breaching Poisoncore
common• potion• poison
Expend: Deal 1 true damage to a targetable enemy. If this enemy defeats that enemy, you may gain 1 light fatigue to repeat this effect.
Breton Jackcore
common• armor• chest
Recover 1 Combat skill die.
OVERTAX: Recover all Combat skill dice.
Breton Pork Sausagecore
common• consumable• meat
Discard this item. Then, party members may move a collective total of up to 6 hexes.
Bright-Throat Poulticecore
common• miscellaneous• ointment
As an action on your turn, you may remove a status die applied to an adjacent unit and then gain the same status die yourself.
Bruma Jugged Rabbitcore
common• consumable• meat
Discard this item. Then, adventurers may heal for a collective total of HP equal to the amount of light fatigue in your cooldown track.
Calcinium Macecore
common• weapon• mace
For each 2 tenacity you have, add 1 enemy Combat die to this engage.
OVERTAX: Before performing this engage, gain 2 tenacity.
Camlorn Pork Sausagecore
common• consumable• meat
Discard this item. Then, flip a non-quest Beast enemy in play to its opposite side. Adjust its HP to its printed Health stat.
Caramelized Goat Nibblescore
legendary• consumable• meat
Discard this item. Then, heal a targetable level 1/5 Beast enemy to full HP. That enemy becomes a companion controlled by you for the rest of this battle.
Chicken and Biscuitscore
common• consumable• meat
Discard this item. Then, heal to full HP. You may only use this item if you are at 1 HP exactly.
Claymore of the Cruciblecore
legendary• weapon• sword
After applying damage to your target, apply the damage from all Combat skill dice rolled this engage to all other enemies adjacent to you.
OVERTAX: Before rolling for this engage, you may move each enemy within 3 hexes up to 3 hexes toward you.
Conjurer's Potioncore
legendary• potion• magicka
Expend: While performing an engage in Magic form, select any 1 untrained Daedric Summoning skill die and freely add it to your engage. When this skill die would be exhausted or drained, return it to the supply.
Crawdad Quichecore
common• consumable• pastry
Discard this item. Then, adventurers may heal for a collective total of HP equal to your tenacity.
Crispy Cheddar Chickencore
common• consumable• meat
Discard this item. Then, adventurers may place a collective total of up to 4 drained dice in their cooldown tracks.
Dark Elf Cuirasscore
common• armor• chest
Add 1 enemy Combat die to an enemy engage. After the engage, gain 1 tenacity for each damage the enemy dealt.
OVERTAX: Do not take any damage from this engage.
Dark Seducer Cuirasscore
legendary• armor• chest
Drain 1 available Combat skill die or gain 1 overfatigue to prevent 2 damage.
OVERTAX: Recover all drained Combat skill dice and remove all fatigue from your cooldown track.
Diplomatic Immunitycore
common• miscellaneous• document
Discard this item during a town encounter to gain an additional town action, or during a social check to automatically succeed the check.
Distillate of Invisibilitycore
common• potion• buff
Expend: Gain a Stealth status die.
Doe's Ire Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Dram of Detectioncore
common• potion• buff
Expend: Ignore all skills on a single non-quest enemy until the end of the turn.
Dram of Speedcore
common• potion• buff
Expend: Roll 2 D6. You may move a number of hexes up to the rolled amount.
Drodda's Withering Edgecore
legendary• weapon• dagger
Gain 1 overfatigue to apply a Blind or Maim status die to your target.
OVERTAX: Apply a Bane status die to your target.
Druidic Knucklebonescore
common• miscellaneous• reagent
During a town encounter, shuffle this item into the Common Item Deck and draw a Legendary Item.
Dwarven Battleaxecore
common• weapon• axe
Your Combat skill dice 2 results deal +1 damage.
OVERTAX: Set all Combat skill dice rolled this engage to the side of your choice.
Ebon Swordcore
common• weapon• sword
After applying damage, you may place 1 Combat skill die that dealt damage in an active slot as if you were in Defensive form.
OVERTAX: Remove all Combat skill dice from your active slots and deal 3 damage to your target for each die removed this way.
Echatere Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Effusion of Staminacore
common• potion• stamina
Expend: Move any number of overfatigue from your cooldown track to your active slots (these fatigue dice are treated as active skill dice until removed).
Eidar Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Elsweyr Fonduecore
common• consumable• cheese
Discard this item. Then, either roll 3 enemy Combat dice and gain tenacity equal to the damage rolled, or each adventurer rolls 1 enemy Combat die and gains tenacity equal to the damage rolled.
Enchanted Scamp-Head Camp Alarmvalenwood
common• miscellaneous• device
If you recover a Combat skill die during your Adventurers Rest step, you may recover an additional Combat skill die for free. You may discard this item in battle to recover all Combat skill dice.
Essence of Immovabilitycore
common• potion• buff
Expend: When you would gain a status effect die, ignore it.
Explorer's Pack Donkeyvalenwood
common• pet• haulass
Once per overland movement, you may place 1 HP chip on this Pet to move the party up to 3 additional hexes. Once there are 3 HP chips on this Pet, discard it.
Falinesti Forbidden Fruitvalenwood
common• consumable• fruit
Discard this item. Then, each adventurer may gain a Fear status die, and then a Stealth status die.
Falkreath Meat Loafcore
common• consumable• meat
Discard this item. Then, gain 3 bonus HP or each adventurer gains 1 bonus HP.
Faun Hoof Powdercore
common• miscellaneous• reagent
During your Adventurers Rest step, you may forgo healing and recovering dice to instead gain a Bane status die and refresh an expended Potion in your inventory.
Fishy Stickycore
common• consumable• meat
Discard this item. Then, heal for 1 HP. You may gain 1 light fatigue to place this item in your pack instead of discarding it.
Fracturing Poisoncore
legendary• potion• poison
Expend: Deal 1 targetable enemy true damage equal to its defense stat.
Frogskin Pouchcore
common• clothing• bag
1 Tenacity: Interrupt: While taking a shop town action, gain 1 additional item.
Frosted Brainschef
legendary• consumable• sweet
Discard this item. Then, heal for 4 HP. For the rest of your turn, increase your Magicka by 4.
Galatite Swordcore
common• weapon• sword
If this is your first engage this turn, add 1 enemy Combat die to the engage.
OVERTAX: You have unlimited Stamina for this engage. After this engage, end your turn.
Gilt Star-Gazer Sigilcore
common• clothing• sigil
2 Tenacity: Interrupt: At the start of an enemy's turn, reduce that enemy's range by 1 for the rest of its turn.
Glyph of Absorbingcore
common• enchantment• environmental
Enchant active Enchantment. When the enchanted Enchantment would be discarded, instead place it in any adventurer's pack, if possible. Then, discard this Enchantment.
Glyph of Bashingcore
common• enchantment• environmental
Enchant Common or Legendary Item Deck. The next time a card from the enchanted deck would be used for a lockpick check, that check is automatically successful and this Enchantment is discarded.
Glyph of Bracingcore
common• enchantment• environmental
Enchant companion in play. The enchanted companion gains enemy skill: Divert. Discard this Enchantment if this companion has exactly 1 HP.
Glyph of Craftmanshipcore
common• enchantment• environmental
Enchant Common Item Deck. Whenever an adventurer would draw the top item from the Common Item Deck after a successful lockpick check, they may draw 2 and keep 1, discarding the other.
Glyph of Crushingcore
legendary• enchantment• battlefield
Enchant adventurer. While in Light Weapon or Heavy Weapon, the enchanted adventurer may change their rolled Combat skill dice to 1 before resolving them.
Glyph of Disease Resistancecore
legendary• enchantment• environmental
Enchant adventurer. The enchanted adventurer ignores the effects of Bane, Fear, and Maim status dice in their cooldown track. Discard this enchantment, if the enchanted adventurer gains a Stealth status die.
Glyph of Foulnesscore
common• enchantment• battlefield
Enchant enemy bag. When an enemy is deployed from this bag, it is deployed with -1 HP (minimum of 1). The next time a battle ends, discard this Enchantment.
Glyph of Frostcore
common• enchantment• battlefield
Enchant tile in play. All enemies that start their turn on this tile can only move 1 hex during their movement step. Discard this Enchantment at the end of the battle.
Glyph of Hardeningcore
common• enchantment• battlefield
Enchant Armor. When the Armor would be discarded as a result of using its overtax effect, discard this Enchantment instead.
Glyph of Magickacore
legendary• enchantment• personal
Enchant adventurer. The enchanted adventurer has +1 Magicka for each Weapon in their ready slots with the Destruction Staff or Restoration Staff trait.
Glyph of Poison Resistcore
legendary• enchantment• environmental
Enchant pet. When the enchanted pet would be discarded, instead remove all HP chips from that pet and discard this enchantment.
Glyph of Potion Boostcore
legendary• enchantment• environmental
Enchant all adventurers. When any adventurer would expend a Potion, they may instead return it to their pack unexpended. When any adventurer takes an inn town action, discard this Enchantment.
Glyph of Prismatic Defensevalenwood
common• enchantment• personal
Enchant adventurer. The enchanted adventurer cannot be targeted. When the enchanted adventurer deals damage, discard this enchantment.
Glyph of Prismatic Onslaughtcore
legendary• enchantment• battlefield
Enchant adventurer. While in Magic form, the enchanted adventurer heals for HP equal to the damage they deal. The next time a battle ends, discard this enchantment.
Glyph of Reduce Feat Costcore
common• enchantment• environmental
Enchant Delve Deck. Each time a delve card is drawn, the party may draw an additional card. Choose 1 to keep, and put the other at the bottom of the deck. The next time a delve encounter ends, discard this Enchantment.
Glyph of Shockcore
legendary• enchantment• battlefield
Enchant adventurer. While in Ranged Weapon form, the enchanted adventurer may change any of their rolled Combat skill dice to 1 before resolving them.
Glyph of Sightcore
legendary• enchantment• environmental
Enchant the Peaceful or Conflict overland deck. Once per day, when you draw a card from the enchanted deck, you may choose to shuffle it back into the deck and draw a new card.
Glyph of Staminacore
common• enchantment• personal
Enchant adventurer. The enchanted adventurer may treat their Magicka stat as if it is their Stamina stat for their move actions. Discard this Enchantment when the enchanted adventurer advances either their Magicka or Stamina stat.
Glyph of Stamina Recoverycore
common• enchantment• environmental
Enchant Round Counter. After adventurers take fatigue damage during the start of a fatigue round, set the Round Counter to 4. The next time a battle ends, discard this Enchantment.
Glyph of Transmutationcore
common• enchantment• environmental
Enchant Legendary Item. The enchanted item may be discarded at any time to draw the top 5 cards from the Legendary Item deck. Choose 1 to keep; then discard the rest along with this Enchantment.
Glyph of Weakeningcore
common• enchantment• battlefield
Enchant level 5 or level 10 enemy in play. The enchanted enemy's combat and defense stats are both reduced by 1. Discard this Enchantment when the enemy is defeated, or at the end of the battle.
Gold Coast Mudcrab Friescore
legendary• consumable• meat
Discard this item. Then, heal an adjacent enemy to full HP. You may ignore its defense stat until the end of your turn.
Gold Coast Swift Survivor Elixircore
legendary• potion• buff
Expend: When an adventurer would discard a Consumable, move it to their pack instead.
Golden Gauntletscore
legendary• armor• hands
After an enemy engages you, gain 1 tenacity for each Combat skill die that was removed from your active slots during this engage.
OVERTAX: After an enemy engages you, deal that enemy damage equal to your tenacity and recover all Combat skill dice.
Greenedge Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Grilled Harecore
common• consumable• meat
Discard this item. Then, gain 1 light fatigue, heal for 2 HP, and gain 1 tenacity.
Grim Harlequin Jerkincore
legendary• armor• chest
After an enemy engages you, gain any amount of overfatigue to roll that many untrained Speech skill dice, resolve their effects, and return them to the supply.
OVERTAX: When performing the above effect, gain light fatigue instead.
Heavy Red Tincturecore
common• potion• buff
Expend: Until the end of the round, you can only take a maximum of 1 damage each turn.
Hickory Ice Staffcore
common• weapon• destruction staff
Drain 1 Combat skill die to add a status die to your roll. Apply the resulting status to your target or gain it yourself.
OVERTAX: You may trigger the weapon's effect a second time, applying the second status die to an additional enemy or other adventurer in range.
High Elf Girdlecore
legendary• armor• waist
Place 1 available Combat skill die in an active slot set at 1.
OVERTAX: Place any number of Combat skill dice from your cooldown track in active slots set at 1.
High King's Nose Warmercore
common• clothing• accessory
1 Tenacity: Another adventurer gains 1 tenacity. This ability may be used multiple times per turn.
Homespun Jerkincore
common• armor• chest
Reduce your tenacity by 1 to prevent 1 damage.
OVERTAX: Prevent an additional 3 damage.
House Hexos Cuirasscore
legendary• armor• chest
After an enemy engages you, gain 1 tenacity.
OVERTAX: After an enemy engages you, remove 1 HP from each adjacent enemy and place them under your adventurer (may exceed Health stat).
Imgakin Monkeycore
legendary• pet• raisins
Any time you would take damage, you may choose to place that many HP chips on this pet instead. Once there are at least 6 HP chips on this pet, discard it.
Imitation Elf Earsvalenwood
common• clothing• accessory
3 Tenacity: Gain a Stealth status die.
Iron Daggercore
common• weapon• dagger
If you only roll a single Combat skill die with no additional dice this engage, set the result to 1 and treat it as dealing true damage.
OVERTAX: All damage you deal this engage is true damage.
Iron Greatswordcore
common• weapon• sword
Gain 1 overfatigue to add 3 enemy Combat dice to this engage.
OVERTAX: Perform the above effect without gaining overfatigue.
Jerall Rescue Dogcore
legendary• pet• snowbounder
When damage would defeat a party member, add 1 HP chip to this pet to prevent all of the damage dealt (including true damage). Once there are 2 HP chips on this pet, discard it.
Kollopi Meat Ballsvalenwood
common• consumable• meat
Discard this item. Then, adventurers may recover a collective total of 2 drained skill dice.
Kothringi Leviathan Buglecore
legendary• miscellaneous• instrument
When any adventurer gains a skyshard, you gain 1 tenacity. You may instead choose to discard this item to ignore the skyshard effect on a delve card. If you are a Bard, this item may be used even if its in your pack.
Laquerweb Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Leyawiin's Gambeson Quiltcore
common• clothing• blanket
3 Tenacity: Remove 2 HP from any Pet in any 1 adventurer's ready slots.
Llothan's Burning Crutchcore
legendary• weapon• destruction staff
After this engage, you may take 1 true damage to move your target up to 2 hexes.
OVERTAX: Roll 2 status dice with this engage. You must apply 1 to your target and gain the other.
Mahogany Restoration Staffcore
common• weapon• restoration staff
If this engage defeats an enemy, heal for 2 HP.
OVERTAX: Deal your target damage equal to your current HP.
Maiming Poisoncore
legendary• potion• poison
Expend: After an enemy rolls enemy Combat dice against you, change all of them to the sides of your choice.
Mammoth Snout Piecore
common• consumable• pastry
Discard this item. Then, heal for 4 HP. Any HP that exceeds your Health stat is gained as bonus HP.
Mammoth-Rib Nord-Striderscore
common• clothing• footwear
1 Tenacity: For the rest of your turn, you may move through occupied hexes and may move an additional 2 hexes during your move actions.
Many-Hued Bird Feathercore
legendary• miscellaneous• instrument
After any adventurer rolls Speech skill dice, you may gain 1 light fatigue to increase the value of any 1 of their Speech dice by 1. If you are a Bard, instead add 1 to the value of all rolled Speech skill dice.
Maple Bowcore
common• weapon• bow
For this engage, increase your range by 1.
OVERTAX: Count the number of hexes away you are from your target. Add that number of enemy Combat dice to your engage.
Marble Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Mark of the Pariah Shieldcore
legendary• weapon• shield
You may roll Combat skill dice this engage as if you were in Defensive battle form.
OVERTAX: You may set all rolled Combat skill dice to the side of your choice.
Melon Rind Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Mighty Chudan Helmvalenwood
common• armor• head
After an enemy engages you, gain 1 overfatigue to deal 1 true damage to that enemy and to all units adjacent to that enemy.
OVERTAX: When performing the above ability, deal 2 true damage instead. Party members ignore this damage.
Morag Tong Bracerscore
common• armor• hands
After an adjacent enemy engages you, deal 1 damage to that enemy. This damage ignores 2 defense.
OVERTAX: Apply a Bane status die to the unit performing the engage.
Necrom Beetle-Cheese Poutinecore
common• consumable• cheese
Discard this item. Then, heal for 5 HP (may exceed Health stat) and gain a Bane status die.
Necrotic Hoarvorvalenwood
legendary• pet• pustule
When HP is removed from a unit on your turn, add HP to this pet equal to HP removed from the unit and gain the same amount of bonus HP. Then, if there are at least 6 HP chips on this pet, discard it.
Nightwood Bowcore
common• weapon• bow
For this engage, if it includes no Combat skill dice, increase your range by 2.
OVERTAX: Recover all Combat skill dice in your cooldown track.
Nord Meadcore
common• consumable• alcohol
Discard this item. Then, gain tenacity up to your Stamina stat.
Nord Snowshoescore
common• clothing• footwear
1 Tenacity: Move 1 hex.
2 Tenacity: Move up to 3 hexes.
Oak Lightning Staffcore
common• weapon• destruction staff
After rolling this engage, you may reroll any 1 skill die. You may choose whether to overtax this Weapon after rolling.
OVERTAX: Set any 2 skill dice to the sides of your choice.
Old Aldmeri Orphan Gruelcore
common• consumable• stew
Discard this item. Then, remove up to 3 fatigue from your cooldown track or each adventurer removes 1 fatigue from their cooldown track.
Olroy Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Orange Tincturecore
legendary• potion• buff
Expend: Automatically succeed at a lockpick check without rolling any dice.
Orcish No-Rhubarb Saladcore
common• consumable• salad
Discard this item. Then, you may temporarily increase your Stamina and Magicka by a collective total of 2 for the rest of the turn.
Ornate Scabbardcore
common• clothing• scabbard
1 Tenacity: Perform an additional engage without gaining light fatigue. The engage must be in Light Weapon form.
Palefrost Elkcore
common• pet• ghostwatcher
When you would gain any amount of fatigue, you may instead place 1 HP chip on this Pet. Once there are 4 HP chips on this Pet, discard it.
Panacea of Healthcore
common• potion• health
Expend: Roll 1 D6. Heal for HP equal to the amount rolled.
Pebble Palcore
common• pet• rocky
You may place 1 HP chip on this Pet to deal 1 damage to an enemy in sight (you may not place more than 1 HP on this Pet at the same time). Once there are 5 HP chips on this Pet, discard it.
Phial of Daedric Whispersvalenwood
legendary• potion• buff
Expend: Trigger any adventurer's race ability as if it were your own. This item may be used at any time, corresponding to the race ability you choose to activate. This does not count as using your race ability for this battle.
Potion of Heroismcore
legendary• potion• buff
Expend: Gain 1 overfatigue to defeat a targetable level 5 enemy.
Potion of Potentialcore
legendary• potion• buff
Expend: Refresh 1 Potion in any 1 adventurer's inventory.
Potion of Protectioncore
common• potion• buff
Expend: Recover any number of Heavy Armor skill dice.
Psijic Domino Pigcore
legendary• pet• darlin'
At the start of a round, you may add 1 HP chip this pet to decrease the Round Counter by 1. Once there are 5 HP chips on this pet, discard it.
Psijic Order Pigs-in-a-Blanketcore
common• consumable• pastry
Discard this item. Then, remove a collective total of up to 4 HP chips from any Pet in any adventurer's ready slots.
Psijic Stolecore
legendary• clothing• accessory
X Tenacity: Move one unit X hexes.
Quicksilver Daggercore
common• weapon• dagger
If you have a Stealth status die in your cooldown track, add 3 enemy Combat dice to your engage.
OVERTAX: Before performing this engage, gain a Stealth status die. It is not removed after dealing damage this engage.
Rabbit Haunch with Cheese Gritscore
common• consumable• meat
Discard this item. Then, roll any number of enemy Combat dice. Heal for HP exactly equal to the damage rolled, up to your Health stat. Then, if you are at full HP, gain 1 overfatigue.
Ratskewer Bowcore
common• weapon• bow
For this engage, you may target adjacent enemies.
OVERTAX: If this engage defeats an enemy, recover skill dice equal to that enemy's range stat.
Razak's Opuscore
legendary• pet• cogbucket
When a lockpick attempt is made, you may choose to add 1 HP chip to this pet and set 1 lockpick die to the side of your choice. Once there are 5 HP chips on this pet, discard it.
Redguard Maple Shieldcore
common• weapon• shield
For each Combat skill die rolled this engage, move 1 fatigue in your cooldown track to the rightmost position in the track.
OVERTAX: Remove 1 fatigue from your cooldown track for each Combat skill die rolled.
Reman War Drumcore
legendary• miscellaneous• instrument
As an action on your turn, you may roll 1 D6 and deal 1 true damage to different units in sight up to the total you rolled. Unless you are a Bard, the first unit selected must be yourself. If you roll a 4 or higher, discard this item after use.
Riftwash Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Roast Pigcore
common• consumable• meat
Discard this item. Then, each adventurer may gain 1 overfatigue to heal to full HP.
Rootmender Branchcore
common• miscellaneous• branch
The next time you would advance Health, Stamina, or Magicka, discard this item. The chosen stat costs 1 fewer XP to advance.
Rubedite Greatswordcore
common• weapon• sword
Tenacity on Combat skill dice grant 3 tenacity and add 1 light fatigue to your cooldown track.
OVERTAX: Gain 1 overfatigue and gain up to 5 tenacity.
Scampcrushercore
legendary• weapon• maul
Ignore 1 defense on your target for each Combat skill die rolled this engage.
OVERTAX: Ignore all defense on enemies until the end of your turn.
Sea Giant Glovescore
legendary• clothing• gloves
2 Tenacity: Remove a status die from your cooldown track and heal for 2 HP.
Short Bowcore
common• weapon• bow
Gain 1 tenacity when you engage a target 2 hexes away.
OVERTAX: Gain 3 tenacity. When this Weapon is discarded, you may replace it with another item from your pack.
Shoulder-Mounted Parasolcore
common• clothing• accessory
1 Tenacity: Interrupt: When you would gain any amount of light fatigue, remove 1 light fatigue from your cooldown track instead.
Sigil of Magnus' Giftcore
legendary• miscellaneous• sigil
If your Magicka stat is even, act as if it is 1 higher. If you are a Breton or High Elf, this item's effect is still active even while it is in your pack.
Signet of the Wormcore
legendary• miscellaneous• ring
Discard this item before rolling during an engage. All damage dealt to your target this engage is also dealt to all other targetable enemies.
Silver Circletcore
common• clothing• accessory
2 Tenacity: Interrupt: After rolling, change a single level 1 or level 2 skill die to the side of your choice.
Silver Dartscore
common• miscellaneous• darts
You may discard any number of items from your ready slots (including this one). For each item discarded, deal 1 damage to an enemy within 3 hexes. If this item is one of the items discarded, all discarded items deal 2 additional damage.
Silver Dawn Jackcore
legendary• armor• chest
Prevent 1 damage or recover 1 Thief type skill die.
OVERTAX: After this engage, gain a Stealth status die.
Silverweave Small Clothescore
common• clothing• underwear
3 Tenacity: Remove 1 overfatigue from your cooldown track.
Sip of Healthcore
common• potion• health
Expend: Heal for 3 HP.
Solution of Vitalitycore
legendary• potion• buff
Expend: For the rest of the turn, any time you would heal a party member or cause an adventurer to gain bonus HP, double the amount healed or gained.
Sparring Manualcore
common• miscellaneous• book
When visiting a trainer, you may train a Warrior type skill line of your choice from the bag instead. Alternatively, instead of training a skill line, you may discard this item to untrain a Warrior type skill die and then train a skill die in that same line that is 1 level higher.
Spectral Chickencore
legendary• pet• cock-a-doodle-boo
When you would gain a Fear status die, you may add 1 HP chip to this pet to apply the die to a unit in sight instead. Once there are 3 HP chips on this pet, discard it.
Steel Maulcore
common• weapon• maul
If you only roll a single Combat skill die this engage, set the result to 2.
OVERTAX: If you roll a single Combat skill die with no additional dice this engage, deal +4 damage and apply a Maim status die to your target.
Stinkhorn Toniccore
common• potion• poison
Expend: Apply a Bane status die to an adjacent enemy.
String of Thrassian Pearlscore
legendary• clothing• accessory
2 Tenacity: Interrupt: When resolving your Recovery step, recover 1 additional die for each Legendary Item in your ready slots.
Sustaining Corsetcore
legendary• clothing• accessory
5 Tenacity: Enduring: When you would expend a Potion or discard a Consumable, you may choose to discard another item from your pack instead.
Sweet Skeever Gumbocore
legendary• consumable• stew
Discard this item. Then, remove all overfatigue from any 1 adventurer's cooldown track. That adventurer gains tenacity or heals for HP equal to the overfatigue removed (may be split between the two).
Sweetrollcore
common• consumable• pastry
Discard this item. Then, adventurers may recover a collective total of up to 4 dice from their cooldown tracks. You must select this item to discard if affected by the enemy skill: Steal.
Tarragon Chickencore
common• consumable• meat
Discard this item. Then, lose 1 HP, roll 1 D6, and remove light fatigue from your cooldown track up to the rolled result.
The Maelstrom's Dagger core
legendary• weapon• dagger
If you only roll Combat skill dice for this engage, gain 2 tenacity.
OVERTAX: Ignore enemy skills: Elusive and Stalwart on non-quest enemies for this engage.
The Shivering Cheesecheese
legendary• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Legendary Item.
Discard this item. Then, heal for 3 HP. For each HP healed, gain 1 light fatigue.
The Skald-King's Patty Meltcore
common• consumable• sandwich
Discard this item. Then, heal each adventurer for 2 HP.
The Thalmor Gavelvalenwood
legendary• weapon• mace
If you are not at full HP, you may reroll any number of Combat skill dice used in this engage once.
OVERTAX: Add 1 enemy Combat die to this engage for each HP you are missing.
Timber Mammoth Overripe Cheesecheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Tranquility Pale Alecore
legendary• consumable• alcohol
Discard this item. Then, adventurers may remove a collective total of up to 10 fatigue dice from their cooldown tracks.
Tri-Restoration Potioncore
legendary• potion• buff
Expend: You may trigger any 1 of your non-enduring class abilities without spending tenacity.
Valente Vinyards Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Valenwood Blue Cheesecheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Velothi Farseer's Charmcore
legendary• miscellaneous• keepsake
When deploying a random level 5 or level 10 enemy, you may draw 2, then choose 1 to deploy and 1 to return to the enemy bag. If you are a Scout or Ranger (VW), this item may be used even if it is in your pack.
Vinedusk Ranger War Bannervalenwood
legendary• miscellaneous• banner
During your Adventurers Rest step, remove 1 light fatigue. If you are a High Elf, Khjajiit, or Wood Elf, you may gain 1 bonus HP instead.
Voidsteel Axecore
common• weapon• axe
Ignore 1 defense on your target.
OVERTAX: Add 3 enemy Combat dice to this engage.
Vulnerability Poisoncore
common• potion• poison
Expend: After dealing exactly 1 damage to an enemy, apply a Bane status die to that enemy.
Wayshrine Mapcore
common• miscellaneous• document
After rolling the unstable die, you may reroll the die 1 time. After rerolling, you may discard this item to instead set the die to the side of your choice.
Weapon Slingcore
common• miscellaneous• sling
When you discard a Weapon as a result of using its overtax effect, discard this item instead.
Whiterun Cheese Wheelcheese
common• consumable• cheese
When you gain this item from an item deck or the shop, draw 1 Common Item.
Discard this item. Then, heal for 2 HP. For each HP healed, gain 1 light fatigue.
Whiterun Troutcore
common• consumable• meat
Discard this item. Then, drain 1 available skill die and heal for 1 HP plus an additional HP for each skill die of yours that is currently drained.
Wolf Peltcore
common• miscellaneous• pelt
When you would gain a status die, if you are in Magic form, you may choose to gain 1 light fatigue instead of the status die.
Wood Elf Breechesvalenwood
common• clothing• legwear
3 Tenacity: Trigger any one of your 1-tenacity class abilities up to 3 times.
Worm Cult Sabatonscore
legendary• armor• feet
Prevent 1 damage or recover 1 Mage type skill die.
OVERTAX: Recover up to 2 more Mage type skill dice, including ones that are drained.
Yew Inferno Staffcore
common• weapon• destruction staff
Drain 1 available Combat skill die to ignore your target's defense stat for this engage.
OVERTAX: After this engage, recover all drained skill dice.