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This will print on 7×21cm paper. Novice abilities on page 1, Master abilities on page 2.
[Broxigar] Druid shapeshifter
Novice
Warrior
UPGRADE: Have 3 Level 10+ Beast chips on your class mat.
Your Stamina is increased by 1. Whenever you kill a Beast enemy, place its chip on your class mat (max 3). When you gain a new Beast chip, you may discard one you already have. At the beginning of a session, draw a Level 1 Beast and place it on your class mat.
1Call of nature
Interrupt: During battle setup, replace an enemy with one drawn from the bag until you reveal a Beast of the same level. This enemy is deployed with -1 Hp.
2Companion Travel
Interrupt: At the end of a peaceful encounter, draw the top “Pet Item” card from the Common Item deck. Then shuffle the Common Item deck. Pets gained from this skill do not count toward your inventory limit and are considered in your ready slot.
3Echo of the Wild
Enduring: Gain the effect of one enemy skill from your class mat, or “Riposte 2”.
3Wild awakening
interrupt : After you roll dice during an attack, add +2 damage to the result.
4Shapeshift
Interrupt: At the end of your turn, you may place a Beast chip from your class mat onto your Adventurer. (The Adventurer retains current Health.) It acts as a companion. Add 2 enemy Combat dice to its attacks. At the start of your next turn, discard this chip.
Master
Warrior
Your Stamina and Magicka stats are increased by 1. Whenever you kill a Beast enemy, place its chip on your class mat (max 4). When you gain a new Beast chip, you may discard one you already have. You may keep one Beast chip on your class mat between sessions. At the beginning of a session, draw a Level 5 Beast and place it on your class mat.
1Call of nature
Interrupt: During battle setup, replace an enemy with one drawn from the bag until you reveal a Beast of the same level. This enemy is deployed with -1 Hp.
2Companion Travel
Interrupt: At the end of a peaceful encounter, draw the top “Pet Item” card from either the Common Item deck or the Legendary Item deck. Then shuffle the deck you drew from. Pets gained from this skill do not count toward your inventory limit and are considered in your ready slot.
2Feral Offering
Discard one of your Beast chips on your class mat to deal true damage equal to its Attack to an adjacent enemy.
3Echo of the Wild
Enduring: Gain the effect of one enemy skill from your class mat, or “Riposte 2”.
3Wild awakening
Interrupt: After you roll dice during an attack, add +2 damage to the result. If the target is a Beast, this bonus damage is true damage instead and ignores its skills for this Engage.
4Shapeshift
Interrupt: At the end of your turn, you may place a Beast chip from your class mat onto your Adventurer. (The Adventurer retains current Health.) It acts as a companion. Add 4 enemy Combat dice to its attacks. At the start of your next turn, discard this chip.